TITLE: Batalj

COMPANY: Fall Damage Studios

RELEASE DATE: February 21 2019

ROLE: Technical Animator


Being on the project from the beginning my responsibilities were everything from rigging to animating to animation implementation to ragdoll setups to action camera setup and so forth. As the team grew larger I stopped doing the animations and focused more on the character rigging and implementation. 

Collaboratory worked on developing pipelines and iterated on them throughout the project. Wrote an autorigging script to speed up the process of rigging all the uniqe characters as well as provided technical support for other disciplines.